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Submitted on
May 1, 2009
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480×360
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721 KB
Length
15s
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7,614
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40 (who?)
Comments
24
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:iconblashz:
BlashZ Featured By Owner Jan 20, 2012  Student
@00:14so cool! how u do that?!
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:iconrockgem3d:
rockgem3d Featured By Owner May 5, 2009
thanks
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Freebie Man modeled and rigged by Henleyernest.
turbosquid.com/FullPreview/Index.cfm/ID/320800

This was done in 3ds max 2009 and used standard cloth modifier with no garment maker. I also used hair and fur modifier for the spear tip.
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:icon3dinteriorrendering:
3dinteriorrendering Featured By Owner Aug 5, 2014
great..
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:iconblashz:
BlashZ Featured By Owner Jan 20, 2012  Student
@00:14so cool! how u do that?!
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:iconuniyuki:
UniYuki Featured By Owner Jun 12, 2010
@00:14you could be a computer program designer if you work hard enough!
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:iconchirito:
chirito Featured By Owner Apr 21, 2010  Hobbyist Filmographer
@00:14wow nice simulation..
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:iconsandeepbarot:
sandeepbarot Featured By Owner Jun 17, 2009
@00:14great work
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:iconrockgem3d:
rockgem3d Featured By Owner Jul 21, 2009
@00:14thanks!
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:iconchii3z:
chii3z Featured By Owner Jun 16, 2009  Professional Interface Designer
woah..4 hours..i took 1 day to render
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:iconrockgem3d:
rockgem3d Featured By Owner Jul 21, 2009
I only used 3ds max's default scanline renderer + skylight and light tracer so I guess that's why it was fast.
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:icon0-thinker-0:
0-Thinker-0 Featured By Owner May 3, 2009
@00:14I have to say that was average at best. Your cloth animation isn't very good it feeld thick and stiff.
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:iconrockgem3d:
rockgem3d Featured By Owner May 5, 2009
@00:14yes I definitely agree. I had trouble controlling the cloth collision and its weight.
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:iconcghunter:
cghunter Featured By Owner May 2, 2009
@00:14It is ok
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:iconrockgem3d:
rockgem3d Featured By Owner May 5, 2009
thanks.
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:iconreeflect:
Reeflect Featured By Owner May 2, 2009
@00:14Great movements and modeling!
How long did it take for you to render this?
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:iconrockgem3d:
rockgem3d Featured By Owner May 5, 2009
rendering was 4 hours. the whole scene took around 3 days to complete.
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:iconlunar-66:
lunar-66 Featured By Owner May 2, 2009
@00:14wow that was really cool.. only a bummer that last kick as a bit.... odd. but who cares it's just awesome!
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:iconrockgem3d:
rockgem3d Featured By Owner May 5, 2009
thanks I'm glad you like it
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:iconlightlybow:
LightlyBow Featured By Owner May 2, 2009  Student
@00:04The movement of the cloth is well done and the folds drape realistically. But what about the texture?
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:iconrockgem3d:
rockgem3d Featured By Owner May 5, 2009
Thanks. I'll be putting textures on this soon but this was just intended to be a cloth simulation.
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:iconfeawen:
feawen Featured By Owner May 2, 2009  Professional Filmographer
@00:14That's nice moves!
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:iconrockgem3d:
rockgem3d Featured By Owner May 5, 2009
thank you very much
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:icongugug:
gugug Featured By Owner May 2, 2009
@00:05[link] like it...:)
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:iconrockgem3d:
rockgem3d Featured By Owner May 5, 2009
thanks
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:icondotcommer:
dotcommer Featured By Owner May 2, 2009  Professional Filmographer
@00:14A little bit of the feet sinking into the ground, but over all, nice test.

Is cloth easier to deal with in 3ds compared to maya? Because nCloth is a bitch to work with.
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:iconrockgem3d:
rockgem3d Featured By Owner May 2, 2009
@00:14thanks. yes I'll definitely work out the feet in the future. cloth in 3ds max is pretty heavy as well and has a steep learning curve.
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